WESAK 2008 - New Age Festival of Spiritual Unity and Blessings
Lectures, Teaching & Meditation On 17th,18th May 2008,9:30 am to 5:30 pm
venue: The auditoriam of the Indian Society of International Law, opposite the supreme Court 9, Bhagwan Dass Road, New Delhi.
Moon Light Meditation
19th May 2008, 6:30pm to 9:30pm Venue:97-A Eastern Avenue, Sainik Farm,New Delhi. For Reg:Poonam Sharma: 919313034752,Snigdha Nanda: 919818291375. More Detail>>
When we pursue happiness, it eludes you. However, when you recognise that happiness is the natural state of the soul, all you need is to eliminate all that comes between your happiness and you.
Most
of us are busy playing games, with ourselves and others. Transactional analysis
teaches you how to understand these games, leading to more harmonious relationships
and a better you There is this story often heard in transactional analysis (TA)
circles: Dr Eric Barn was on a flight from New York to San Francisco.
The man sitting
next to him said: "Hi!" Dr Barn replied: "Hi, I'm Eric Barn" The other
said: "I'm Dr Henry Fotheringall. What's your game?" "I'm a transactional
analyst," said Dr Barn Dr Fotheringall replied: "Oh, ho, I'm OK, You're
OK. Ha, ha!" "You could say that," Dr Barn replied. "What's your job?"
Somewhat importantly, Dr Fotheringall answered: "I'm an astronomer attached
to space research." To this, came Dr Berne's quick reply: "You mean, twinkle,
twinkle, little star?"
Closer home,
Father Oswald Summerton and I had recently visited the Industrial Finance Corporation
of India office in New Delhi, India. When the manager heard that both of us were
directors at the Transactional Analytic Center for Education, Research & Training
(TACET), he promptly said: "What is this TA business? Parent, Adult and Child...that's
all?" To which Father Summerton replied: "But then what is a building? Just a
couple of bricks after all."
There is, of course, much more to buildings
than bricks and to astronomy than twinkling little stars. And TA is not just an
assessment of whether you are "OK" or not. TA was discovered in the 1950s by Dr
Barn who called it a theory and method of social psychiatry. According to Dr Barn,
we all have three sets of behavior or ego states: Parent, Adult and Child. We
can find out the ego state a person is in by studying the way he behaves at a
certain moment.
Dr Berne's definition of these ego states: the Parent
is the set of feelings, attitudes and behavior patterns that resemble those of
a parental figure; the Adult adapts to the current reality and is not affected
by parental prejudices or archaic attitudes left over from childhood; the Child
is a relic of the individual's own childhood.
The analysis of these states
helps us understand how people communicate with each other and why they behave
the way they do. And that leads to better relationships and a better you. Game
analysis is an important part of the TA practice, for studying the games people
play is a step towards breaking negative patterns, many of which are unconscious
.
Enter
Renu's house, and watch a game called Family Uproar in progress. Eight-year-old
Renu comes running out of the bedroom. "Where is my pencil box?" she asks,
her bright eyes looking expectantly at her family seated at the breakfast
table.
"How should I know," quips her elder brother.
"I saw it with
you yesterday," volunteers her mother.
"Why don't you get Renu to pack
her bag the previous night?" says her father to her mother.
"You know
what a busy time I had last night with your surprise office guests. How could
you expect me to see to the children at the same time, plus visit your mother
in hospital, plus see to the plumbers!" retorts her mother. And that's how it
all started.
For the next 15 minutes, Renu's parents lash out at each
other, while her brother tries to make peace. Renu is completely forgotten. She
picks up her pencil box from the top of the television set and bolts out of the
door, saying to herself, "1 wish this would stop", quite oblivious of her own
part in the fight and her secret enjoyment of her capacity to impact her parents
in a powerful way. She has to work hard to get their appreciation, but she has
to use very little energy to get them upset.
Family Uproar is usually played at wake-up time, going-to-school time,
getting-ready-quickly time, and many other volatile occasions. According
to Dr Barn, families play games in order to keep up the pace of those
psychodynamic stimuli that are necessary for the energy of living.
Dr Steve Karpman, a San Francisco psychiatrist and colleague of Dr Barn,
designed the drama triangle of Rescuer, Persecutor and Victim to unravel
the roles that family members occupy when they enter into games. He found
that all fairy tales had these three roles and family games were similar
to fairy tale scenarios. Dr Karpman gives the example of the Red Riding
Hood story, with the roles of little girl victim, farmer rescuer, wolf
persecutor and grandmother victim.
Renu's family had discovered that Renu would present herself as the needy
victim, her brother as the marginal persecutor, her father would be the
centerstage persecutor, while her mother ends up being the accused victim.
Renu's family came in for family game analysis and each member took different
decisions. Renu decided that she would stop making public announcements
of her problems. Her brother said he would stay out of the fray. Her mother
decided that she would ask Renu to put her packed school bag on her dining
chair before going to sleep. Renu would hence be responsible for finding
things the previous night, and her mother could easily check it before
she herself turned in for the night. Renu's father resolved that he would
stop blaming his wife whenever he felt guilty and would not hold her responsible
for the children's problems.
Family Uproar ended in Family Peace and Happiness, but that is not always
the case. Identifying the game is no doubt the first step towards its
resolution. If you wish to get in touch with your own games, ask yourself
what kind of games you encounter at home and at your workplace.
How are you part of these games? If you perceive someone else playing
a game with you, ask yourself which complementary game you could be invited
to play. A short reflection using what has come to be known in TA as the
Game Plan will help you to generate data to analyze your own games.
There are a few simple questions that open the door to a profound awareness.
Sit in a quiet place and make a note of the answers to the following:
What happens, over and over again, so that you end up feeling...(name
the emotion or feeling)?
Who are the persons involved?
How does it all start?
What happens next? And then? And then?
How does it all end?
What is everyone feeling? What is everyone doing?
Now look for the events in your life that seem to repeat themselves with
different people and at different times, in the most unexpected ways.
By taking an honest look at the pattern, you will see your own provocation,
blindness, naiveté or ignorance, because of which you ended up in a negative
situation.
TA is not, however, just aimed at analysis. Wile clarifying the emotional and
thought contents of a situation does build inner strength and release your potential,
the aim of TA is to empower you with options for changing behaviors, thoughts
and feelings.
Ask yourself what good feelings you wish to cultivate
instead of the negative ones you end up with in your game Then take
a decision to feel these feelings and imagine you will feel them as soon as you
start a particular interaction that usually ends up badly Decide what
you will do differently Decide what you will stop saying and what
you will say instead Compose your own "life contract" in words such
as: I will be happy. I will not hurt myself or anyone else. I will not go out
of control and I will seek the help I need. I will be aware of my feelings and
express them safely
Games provide a pseudo-satisfaction for the human
needs of recognition, appreciation and achievement. When these needs are difficult
to satisfy directly, games are played, as these provide a stopgap for the pain
of isolation and inertia. The pull and tug of feelings, the effervescence of complaining
and scolding, the drone of 'should nots', the threat of anger, and the smug power
in getting others to fight over trivial details-all coalesce into the stream of
daily life.
The real trouble starts when the games go to second and third
degree levels, involving social failures, slip-ups that rebound into family disasters,
damage to the body, and the breakdown of relationships. The third degree of games
involves a permanent damage and a loss of reputation. We have examples of third
degree games when the neighborhood can hear the screams and shouts coming through
the windows at night, when lawyers and courtrooms take over the destiny of a marriage,
when repeated accidents result in disabilities.
Games such as If You Weren't The Terrible Person You Really Are, Then Our Marriage
Could Have Had Some Hope puts all the blame on the spouse. As this statement often
includes the demand that the accused spouse should change at once, the relationship
gets locked in a stalemate, impaled on stifling frustrations and a daily repetition
of the same quarrel in different forms.
This does not, however, mean
that all blaming is illusory or that a spouse may not be held accountable for
abusive behavior. What TA points out is that at times a person can enjoy blaming
someone else, sadistically. Such a person can be taught to spend energy in a more
productive way, seeking alternative solutions. TA interventions are not aimed
at making a victim responsible for his victimization, but rather at stopping the
persecutory behavior involved and looking for creative options.
Blaming
in such a case serves to cover up your own inadequacy, and entrenches a negative
attitude that puts the onus of transformation on another. It fosters an uncompromising
stance and justifies the belittling of the other, the denial of the other's achievements
and a refusal to acknowledge the other's needs.
The game
If It Weren't For You, also called IWFY, is seen as the most common marital blaming
game. Surjeet had been an ardent golfer, but since his marriage to Supriya he
hardly had any time for golfing and often said to his friends: "Sorry, I can't
come. If it weren't for my wife, I would. She's jealous of my playing. She just
won't help me get ready on time." One week Supriya made a special effort to encourage
Surjeet to play golf and even presented him with new golf balls from Australia.
It was then that Surjeet confessed that he didn't really like playing and that
he usually ended up feeling unhappy after a game because he wasn't a good player.
He had to stop playing IWFY and confront his own feelings of inadequacy.
In keeping with our policy of indigenizing TA, we have a game at TACET called
If It Weren't For My Mother-in-law. And we will soon introduce The Indian Clerical
Game, which is about the typical clerk found in our offices who literally sabotages
all the work through his inefficiency.
Games played at work are of a
different genre. Passing The Buck is a well-known pattern in organizations with
hierarchical structures, where decisions are shunted upwards and participation
is overtly intense but actually a sham. Because of the human need for power struggles
and the unsavory habit of getting a thrill out of put-downs, the game of Why Don't
You-Yes But is a favorite in the corporate sector.
A boss may call a
meeting and ask for suggestions from his team, but as he is given a suggestion
such as, "Sir, why don't you do this..." he parries it with a "Yes, that is fine,
but it won't quite work because..." Each suggestion meets with an elaborate excuse,
until the boss brings out his own pet idea and proclaims it as the final decision
of the meeting.
His team shrugs indifferently, and he feels that he has
done his bit for the ideals of participation and joint action. The priming of
his self-importance depends on the inadequacy of his team.
A promise
made and unfulfilled is given the name of Rapo, especially when the expectations
are of a romantic nature. Building up expectations and then destroying them is
seen as a betrayal game called Social Rapo. A young man who, in a binge of false
honesty, tells his girlfriend: "Oh, you're so nice; you don't mind me forgetting
appointments. You're not like my last three girlfriends who would get so offended,"
will surely get a slam coming his way.
Inviting punitive action from friends, authorities or family members,
asking for rejections by useless provocation, providing information that
could be used against you, trusting unreliable parties, taking up dangerous
challenges out of bravado, are regarded as self-defeating games that can
be classified under the name of Kick Me games. At a serious level, the
Kick Me player can sustain abuse of various kinds for many years before
taking steps to get out of a relationship.
The pessimist says: " But isn't this
part of reality, which we need to accept and adjust to?" The transactional analyst
looks more positively at the situation and encourages us to create the happiness
we dream of, in spite of our failings and foibles. "You can be what you want to
be, and you can feel what you want to feel, because you have the power to create
your behavior," is the belief of the transactional analyst.
In the meantime,
we carry on playing games, both solo and in groups. It all begins with wondering
what to say after having said hello. And then determining whether I'm OK, You're
OK.